Gesture Gallery: A Showcase,
Not a Catalog
 
Like a test drive at a car dealership. Or like at the Tretyakov Gallery: “I’d hang that painting in my office—how much is it?”
There’s a collection: eight android characters—Ira, Chunguo, Nihonsan, Aisha, Zahra, Asdis, Archie, Shiva (just eight for now, but there will be more). Each character has their own gesture gallery. From nine to twenty‑one.

Why does Ira have nine gestures, and Asdis twenty‑one? Because that’s how it turned out. Inspiration, the balance on my neural‑network accounts, my mood—everything plays a part. I didn’t plan in advance how many gestures there would be. I kept at it until I felt it was enough.

By the way, sometimes gestures get added, sometimes they get tweaked: I keep making videos with the characters myself, for articles, for instance, or if a gesture stopped pleasing me. Or if someone orders a custom one.

What’s the point of a gesture gallery, anyway?

Not to show off how many gestures a character “knows.” And not so the client picks one gesture from the gallery and calls it a day. The gallery is a showcase. A place where you can see what the character can do in general and figure out whether you want to bring them into your project. Like a test drive at a car dealership. Or like at the Tretyakov Gallery: “I’d hang that painting in my office—how much is it?”
A Showcase, Not a Final Destination
When I was creating the gesture galleries for the avatars, the main criterion was this: a gesture had to be repeatable. Not a unique spark that flashes once and never again, but a movement that can be reproduced in any order.

The second criterion: the character performing the gesture must be able to speak while making it—not all body movements lend themselves to "lip‑syncing." So the galleries contain only those gestures that I can definitely voice for an order.

But here’s what’s important: the gallery isn’t a closed set. It’s not just these gestures, period. No. Gestures, though "reusable," are samples.

The client looks—and decides. Wants to take a gesture from the gallery—takes it. Wants to combine several—go ahead. Wants something new—we discuss it. I’m not selling ready‑made solutions. I’m proposing to start a conversation.

Though, if someone does need ready‑made solutions—no problem: choose the gestures you need, give me the text and any preferences, and I’ll do it exactly as you want.

A shop window shows what’s inside. But nobody buys the window. You step inside—and that’s a different story. Same here. The gesture gallery is an invitation to come in.
Three Types of Characters: Light, Dark, and Jokers
Each character is an android with a human face. Some are made of gold, some of white plastic and titanium. One has a katana, another an electric guitar, yet another a cigar and brandy. Character is emphasized not only by appearance but also by movement.

Ira, with her academic cap and dangling tassel, moves differently than Archie with his glass of whiskey. Chunguo, with her fan, moves differently than Shiva in a ballet tutu.

There are eight characters in total. Three character types: Light (Ira, Chunguo, Nihonsan), Dark (Aisha, Zahra, Asdis, Archie), and Jokers (Shiva). Why they’re divided this way—I’ve explained in other articles. I won’t repeat myself here. Those who are interested will find it.
As for why there are this many and why they’re the way they are—I already said. That’s just how the chips fell.

I used a couple of video editors and about twenty different neural networks—for video, images, sound, voices, effects. I won’t list them—those who need to know, already know. I have no interest in advertising them or teaching people how to use them.
Can you mix and match?
Yes. Several gestures in one clip—easy. Several characters in one video—why not?

Once I get around to it, I'll put together a demo video. Imagine: Ira explains, Archie comments with sarcasm, Nihonsan wraps it up with a metaphor. Three characters, one video, one message—but with three different energies and personalities.

This isn't a fantasy. It's technically possible. The only question is whether the client needs it. If they do—we discuss it. If they don't—I won't push it. I'll make it for myself. I need it. For something...
Backgrounds, Experiments, and "Custom Work"
Some of the characters are on a white background (Ira, Chunguo, Nihonsan, Shiva), others on black (Aisha, Zahra, Asdis, Archie). This is intentional, for aesthetic reasons. The background can be changed, but that means regenerating the gestures. The process isn't complicated, just iterative. It will take more time and cost more.

I've experimented with neural networks that can replace backgrounds in video. So far, I haven't been able to achieve acceptable quality while preserving the character's essence. Or at least that's how it seems to me. I'm continuing the experiments. Maybe it'll work. Maybe it won't. We'll see.

Another point: the gallery is a collection of samples, but not the limit. While working with a client, I can generate new gestures. It all depends on how we collaborate. If the client isn't too particular—fine, we'll use something from the gallery. If they want something unique—I'll do my best..
Collaborative Creation, Not Buying a Template
Every order isn't just picking a gesture from a list. It's a conversation. What's needed? Which character fits? What's the video's purpose? Education, sales, provocation, transformation?
That determines which character, which gesture, which intonation.

The gallery shows the possibilities. But that's where the creativity begins. Mine, the client's, the character's. Often, when I'm in the zone, I don't just make extra gestures—I create masterpieces. It's not a guarantee, not a promise—it just happens that way. When the mood, the task, and the inspiration align.

If the client isn't yet convinced about the "masterpiece" part—let them watch my videos on the site. That's where I've let it all out: screenwriter, director, cinematographer, writer-futurologist-hooligan, engineer-negro. In short, a genius. An ordinary genius. And a talent. And there's nothing I can do about it. And I won't: what if it's actually true?
What’s Next?
The collection is evolving. Up next are three new characters—all Jokers. I’ll launch them in December 2025.
Expensive. What they’re like—I won’t say, let it be a surprise. One thing: I’m experimenting with more than just gestures.

For now—there are eight characters, gesture galleries, the ability to mix and match, the ability to create something new. The showcase is open. Whoever steps in will see that what’s inside is no less than what’s outside. Maybe even more.

Damn, now I’m getting curious myself. Think I’ll take a look… One more time…
Choose an Avatar from the collection
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